OBJ (FLAT PANELS SCALED OUTSIDE OF MAYA'S UV EDITOR, NOT EVEN WITHIN THE TILE SYSTEM) FBX into Maya, I get perfect scale? But the UV's on the flat panel are imported at 1.1 - 1.8 on the U + V tile axis instead of starting at 0.įBX EXPORT (FLAT PANELS / UV'S FIT INTO MAYA'S UV EDITOR BUT ARE IMPORTED AT 1.1 INSTEAD OF 0 ON THE U + V AXIS)ĮXPORTING AS. FBX from MD itself but that seems to produce the same result although I haven't tried it intensely yet. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as.
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